About M(a)e

I’m a real-time tech & VFX artist currently living in the Netherlands. Ever since I started in game development, I’ve made my home in the gaps between Art & Tech - creating procedural systems, effects, and shaders.
I love solving technical problems and then using these solutions to bring mine & others’ art to greater heights!!

I’m most at home in Unreal Engine & Houdini, but also have experience with EmberGen, Substance Designer & Painter, Maya, and Blender.

I’ve previously been a part of Starbrew Games, on Duck Side of the Moon. This was during and after graduating from Breda University of Applied Sciences’ Games program as a Visual Artist.

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I’m currently looking for a new adventure as a tech and/or VFX artist, preferably in the Netherlands