Procedural Tools in Unreal Engine 5.3

An overview of various procedural tools I created for Duck Side of the Moon while at Starbrew Games.
Developed using Unreal Engine 5.3 with Geometry Script, PCG & Blueprints.

VFX Showcase - Summer 2024

An overview of some of the real-time VFX work I’ve done between March 2022 & September 2024. Containing stand-alone works as well as work done for various game projects.

Tech Art Showcase - 2022/2023

A reel highlighting some of the Tech Art work I’ve done during my studies at BUas during 2022 & 2023, covering my 2nd & 3rd years there.

See more of my stuff!!